The machine lacked any hardware sorting or clipping, and had a relatively low polygon count. As to gameplay genre: on the PS One, good-looking, free roaming 3D seemed impossible. The formulation of new game ideas involves two aspects: genre and style. And while this didn’t quite come to be, it was certainly our goal. What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?Īndy Gavin: Of course we wanted the franchise to be as big – or bigger – than Crash. Manage your expectations – these people aren’t always easy to track down – but we’ll do our best.Īnyway, without further ado, over to Andy… We’ve got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter. Every fortnight (well, that’s the plan at least), we’ll be talking to the creative force behind a vintage PS One or PlayStation 2 title. Today, I’m happy to unveil the first of them: Behind The Classics. When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.
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